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Kerbal space program stage recovery1/29/2024 ![]() ![]() One oddity: when I decoupled the lifter from the payload below 70km, SR recovered the lifter without problem and indicated a propulsive recovery. If the lifter's PE was above 50km, it stayed on rails regardless of the parameters of its "orbit". 100% correct if the lifter's PE was below 25km, when KSP deleted it as it passed through 25km, Stage Recovery processed it. Parameters of experiment: Lifter with probe core, engine, fuel, and parachutes was decoupled from payload either above or below 70km, as noted above. ![]() Ladies and gentlemen, the results of my experiment: On the assumption it's on the way up, I'm not sure what would happen. You do need to stay with the initial vessel until the lifter body gets recovered or destroyed by the game, though. I really don't know, would be interested to hear the results. PS - I know that FMRS exists and I've benefitted from it many many many times, but I am only curious about SR in this scenario.Īt what point do you decouple? On the way up to 200km? Do you stay with the initial vessel until the lifter body gets down to 50km? Nothing? (No ground intersect, so once out of range, it remains on rails)įollow-up question: does SR continue to process for vessels that have been unloaded from prior launches? That is, if I have a lifter that's drifting on rails from a launch of a different (not the current) vessel, will SR process that vessel or is it effectively a ghost ship? If the latter, can I call it and its brethren "The Flying Kutchmen"? What should I expect to see when the payload gets out of physics range of the lifter?Īn attempted powered recovery? (likely unsuccessful, as insufficient fuel remains)Īn attempted unpowered recovery? (likely successful, as sufficient parachutes exist) There is still fuel in the tanks at the time of recovery, although probably not enough to recover completely without the use of the attached chutes. A lifter body with an active probe core and sufficient parachutes (per SR in the VAB) is decoupled with an AP of 200,000m and a PE of 50,000m. And if you're dropping a first stage, I have trouble making things end up in our favour ever.Īm I misreading what's going on, or is this a seemed-like-a-good-idea strategy?Įdit: consensus seems to be NO, recovery transponder almost never pays.Hey have a question regarding expectations. With the strategy at lower settings, the transponder cost goes up, and the benefit goes down, so that at low levels you lose no matter what. But there's parts that I don't recover (the fuel, for example), despite having paid for transponders (flammable transponders?) which means I only gain from the strategy if I land fairly far from KSC, where I'd normally get 90% recovery or so - and that's with an almost fully-reusable spacecraft. It's break-even when I land my scoops at a distance with 94% recovery. ![]() So whereas each scoop before was costing me 20-40, now they cost me 60. my radial air scoops recover at 1,000 Roots - even though, with the 6% extra cost, they cost me 1,060 Roots to launch. Recovery is up, so when I recover, I report 100% recovery when landing on the KSC grounds, as opposed to 96-98% in my normal landings. I'm confused though by the numbers I'm seeing: launch costs are up 6%, so when I launch, my rocket (or more likely my plane) costs 6% more than normal. I eagerly picked up recovery transponder fitting, because I often land a few km from KSC. ![]()
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